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Daisy // Rose Lalonde ([personal profile] threadspinner) wrote2012-07-24 11:59 am
Entry tags:

Memory 10 // Trivial Neutral

Memory; Writing the GameFAQs walkthrough.
Gained; Day 162, Cheshire's Blingee Game...
Form Of; White chocolate bone. [non-shareable]

What It Is;
This is actually way too big to copy and paste into an entry, so I am going to link you to THE FULL WALKTHROUGH if you want to read it. It's not hosted on MSPA and doesn't come with (much) courier font, mostly black normal font, so you should be fine even if your eyes usually can't handle MSPA.

Since you are reading this, chances are you have installed this game on your computer already. If this is true, like many others, you have just participated in bringing about the end of the world.

But don't beat yourself up about it. There was never anything you could have done to prevent it. The end is happening right now, as I type, and as you read. I have come to understand that we were always doomed through our collective ignorance, and now further doomed by those few who know, and struggle to flee. If you're lucky, you'll be among the smaller subset of the latter who are successful.

What I mean is, while that game you installed is just one more grinding slab of rock sealing our planet's crypt, it is also your only hope to live. I'm presently faced with the same conundrum as you, and though I speak with more experience, my own outcome is far from assured. I will "play the game", as much of it as there is to play, and record my findings here. If you want to live, you will do as I instruct.

My condolences.

~TT

Rose then goes on to describe the client and server relationship with much detail, drawing on her own experiences with John. She mentions a lot of things that have a lot of crazy names -- items that are needed for the entry into SBURB -- and describes them in great detail: what they do, how to use them, that time is pressing when it comes to playing this game. Everything about the walkthrough screams urgency, and there are even parts missing where Rose herself has had to step away in order to do other things. She's also come back to find she's forgotten what she's going to say, or that she was wrong about something previously. Rose also goes into great detail about kernelsprites and prototypings, explaining that sentient (or previously sentient) prototypings will produce a Sprite that can actually give you information, albeit cryptically. She even ruminates on the possibility that if no one prototypes their sprites, they will enter the session with a completely blank final boss -- something that becomes relevant later on in Homestuck. She also discusses the nature of the game and how it 'knows' things that it shouldn't:
But the quantity of players is a further complication which invites more questions. It seems the game was designed to suit two players most naturally, the server and the client. But through a mishap, my co-player and I have slipped out of the obvious tandem arrangement, and the only logical course of action to continue playing is to string a daisy-chain of server/client connections together, until presumably the chain is complete. Theoretically, we could complete this chain with only one other player, functioning as a server to my client, and the client to my current co-player's server (assuming he can recover it).

The strange thing is though, in our instance of this dimension, there are four receptacles for divided kernels, not three. Does this mean we are "destined" to have a four player chain? How could the game "know" such a thing?

Perhaps it does, and if this proves to be the case, I trust I will be sufficiently numbed to the realization. I can consider nothing about this game surprising at this point, and in fact from the first moments of play, it managed to deviate so far from my expectations that I completely forgot what my original purpose with it was. I had chances to test some information I obtained on good authority during the prototyping phases, but it completely slipped my mind. Instead, the game's catacombs securing the dark twisting paths to necromancy were blundered into rather on accident.

But perhaps you don't need to know any of this.


[rethink organization? lead may be waist deep logorrheic sludge. trim down. bleh]

There is then a part that Rose didn't write which is much more technical -- and presumably, Rose either didn't know about this part or just didn't bother to edit it, as it is all John. Rose never got into the technicalities of punch card alchemy -- instead, this is where John excels, and she lets him have his moment. After that there are many different screencaps, which I suggest you take a look at -- they're very informative and explain a lot of what Rose was talking about in the GameFAQs before.

Finally, and most importantly, there is Rose's final entry. It is made well after the rest of the walkthrough, and is probably the most indicative of the change in Rose's character from the beginning of the comic to the middle of Act Four.




What she Learned;
- A lot of stuff about the game, specifically its minutiae which she didn't know about before. She learned also that this game is extremely complicated, and not a lot of people survive it.
- Wow I was really long-winded and prosey. :/
- Something big happens between the beginning of this GameFAQs walkthrough and the end; she also knows that she blew up her first gate, whatever that "gate" actually is. Supposedly something in the land that she inhabits after the world is destroyed.
- The world is definitively destroyed, she knows that now too.

- This game ruins lives. She is not the same girl. She's disillusioned, upset, angry, stressed, determined to not die due to a stupid video game. And presumably this comes before the suicide mission (it would make sense anyway) so Rose knows that she runs out of options and becomes horribly desperate.

Effects;
+ Rose is going to be...all of those adjectives I just mentioned up above! And probably get a bit sulky because even though she knows that presumably she survives and even gets a fancy new outfit, she just can't see how any of this works out in the end.
+ WOW SHE DOESN'T WANT TO TAKE ANY MORE MEMORIES that was fast.
+ She's going to need a lot of hugs. And also possibly moral support.
+ Well like five times the moral support.
+ SHE HATES HER HOME.